It’s made a little over $2,000 thus far with 17 days remaining in the campaign, which isn’t great, but it’s not impossible for the project to get more attention and reach the initial goal by the end. The team at Squidly has already done quite a bit of work, but they need $10,000 to complete the project. Towns are also present for her to take a brief respite in and accept side quests, but all those quests will have to be completed in set times. The levels will be tough, but Phoenix Statues have been placed throughout the game so she can restart at later levels. ![]() The game won’t have permanent upgrades, so it’s best for her to use the abilities as she gets them. At the start, she’ll have basic abilities like attacking, dodging, and jumping, but over time, she’ll obtain more through temporary upgrades and items to gain an advantage against enemies. But since she’ll have to learn how to use her new powers along the way (along with the player), her journey will be tough. The main character of the game is Aine, a Phoenix Knight on a quest to defeat a legendary dragon. But this won’t be too big of a problem if the game turns out well, and the team is putting serious effort into the project given its looks. A lot of games in the roguelike and platforming genres have been crowdfunded in the last few years, to the point that some are tiring of them. A demo is also available for anyone to try.Īnother title worth giving a look is Renaine, a pixel-based side-scrolling platformer/roguelike hybrid whose campaign was recommended to me by frequent commenter Phronemophobia. If all goes according to plan, the final game will release in August 2018, after a period in Steam Early Access. I’d rather see the team get as much as they can so they can live a little easier while developing the project, but hopefully they’re able to deliver a superlative product regardless. The project has been struggling in terms of exposure, but since it’s at a little over $80,000 now, there’s a chance it could make its initial goal with the last-minute rush of funding. It sadly wasn’t big enough for many larger press outlets to cover it, and less people visit crowdfunding sites to discover projects than they used to. It’s why you’re only seeing a post on this blog now, despite the campaign having only five days remaining. Part of the unluckiness is due to the lack of attention it’s receiving. They also plan to release it for every current platform that can run it, including Steam for multiple OSes, PS4, Xbox One, and Switch. Developer Pathea Games is asking for $100,000 to fund the game, and prepared a series of stretch goals to set higher goals backers could strive for. The game looks good for a low-to-mid-tier title in terms of graphics and aesthetics, so it’s surprising that it’s struggling to reach its low initial goal. The list of inspirations wasn’t just for show. They’ll also have the option to develop bonds and relationships with the townspeople, and potentially marry one. The game will be about the player’s created character crafting a new life for themselves in their inherited workshop in a town on the edge of civilization called Portia, where they’ll spend time exploring and building.įor instance, the player will be able to grow a garden, explore perilous dungeons to gather the equipment and resources necessary to accomplish those building tasks, and fight enemies while venturing through various caves and environments. The first is My Time at Portia, a 3D simulation RPG with gameplay elements inspired by Animal Crossing, Harvest Moon, and Dark Cloud 2, with themes inspired by various Studio Ghibli films. I have two more currently-running and struggling projects to post about, and both need help to get over the initial edge. You know it’s bad when even the enthusiast press can’t help. ![]() Others however, have crawled to their initial goals and haven’t gotten much further, while some like Project Rap Rabbit didn’t come close to hitting that. I’m not saying there haven’t been any examples of successes this year, like the campaigns for strategy title Phoenix Point and Pillars of Eternity II on Fig earlier this year. We’re near the point where I can’t remember the last overly successful campaign. I feel like I’ve opened my “A Kick for Kickstarters” posts and their variants with this info too often lately, but that’s become truer in the last few months. ![]() It’s a rough time for crowdfunding campaigns.
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